Monday 31 March 2014

P4, P5 - Poster development log

I had to create a movie style poster to advertise my game. To do this, I first came up with an initial idea for my poster. The idea that I came up with (shown bellow) was to have my main character jumping over a bridge that is being blown up by the Kaiju boss from my game. I asked my peers for feedback on this idea, and they said 'You have a very good idea, but it looks very complicated to carry out'.


 
 
 
After doing some research, I realised that it was very going to be very complicated to create, and was also going to be challenging to find the pictures that I would need to create the poster. Taking this into consideration, I changed my idea so that it would be easier to create.
 
I came up with the idea (seen bellow) of my kaiju climbing around London tower bridge firing a laser and making an explosion. In the feedback I received for this, my peers said that 'you should add some text to tell us what the title of your game it and make it so that the laser can actually be seen'.
 
I took this feedback into consideration and created my final version of my poster that can be seen below. The feedback that I received for this was 'you should add in your main character so that people will know who they are playing as in the game'. I decided not to implement this feedback as it would take the realism away from the poster it self.
 
 


Tuesday 25 March 2014

P4, P5: Logo development

I had to create a logo for my game. To do this I followed a design process, which took 4 stages. I started by drafting out 14 logo's, so that I could get feedback about which one I should use for my game. I created a google survey so that I could get feedback on my ideas and choose which one I should use. Bellow you can see screenshots of my survey and the results that I got from it.





From these results, I chose to base my logo off of my first two draft ideas. I then created a logo on Photoshop, so that I could get more feedback from my peers in order to improve my logo further. Bellow you can see my first logo, and the feedback I received for it.




I asked my peer Marcus Harrop for feedback on my logo. He said 'The kaiju animal at the front looks out of place. This is because of the pixels at the bottom of the image being very sliced off. Also this is because the kaiju hasn't been edited to fit in the circle. The 'KC' writing at the top of the logo is quite blocky but also quite small which gives off a very nasty effect'.

I took this feedback into consideration, and completely removed the dinosaur from the logo. I also make the logo look pixelated rather than blurry, as well as making the writing much bigger in order to make my logo much simpler, the finished result can be seen bellow, along with a download link.


Download link: https://drive.google.com/file/d/0B7ZemmqjP5xfMjBwcWlLeWIxbVk/edit?usp=sharing


3d printing poster


Monday 10 March 2014

Chess Concept

We were tasked with making a concept for a chess piece. I was given the king. I first drafted up 3 concept pieces that I could use to be the king. I used only 3 colours so that there was lots of room for expansion once I chose which one to use. I based my chess piece off of my first concept idea(see below).
 
 
 

I then started to experiment with colours and weapons, as well as the eye(s) of the creature. I added in a green and a brown colour in order to make my chess piece look like it was made of earth. I also drafted up a few ideas for different weapons as I was not sure whether an axe was suitable for the theme I was going with. I chose to use the third colour experiment (bottom left) and use the sword that I created as the fitted together very well, due to the vines
 
 
I then created the final line drawing that I would give to a 3D modeller to use to create my chess piece. I ensured that all of the views showed the king in the same scale and also made the weapon a separate model so that it would be easier to animate.